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voice; un: rocipilot
Hey, ya'll.
[ Hi Reverie Fam, it's your resident faux texan Martian, here, his warm drawl caressing your ears. For those of you that have them and can still hear out of them, anyway. ]
So I've been thinkin'.
We've been gettin' access to some new areas, but I'll be honest and say that there's on in particular I've been most interested in gettin' in, but we might need a team to do it like we did for the door to Operations. We need to get into the Hangar Bay. We know there is one - the map up in operations made that clear, and I'm pretty sure I even know the exact door we need to get in. We just need to get in it.
So I thought--
[ He cuts off sharply with an ow!, and then there's a clattering noise as the communicator hits the floor. Silence for a couple seconds, and then in a breathless whisper that sounds like it's coming from several feet away: ]
Holy shit, where did these come from? [ There's another rustling and clattering and the next time his voice is audible, it's from much closer to the mic. ]
Folks, I think we've got a ride.
I think we've got two rides, and--Wait, what? Where the hell'd they go??
[The audio disconnects.]
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[ Alex's voice is still it's smooth, laid back drawl, though there's a note of excitement still left over from his brief jaunt into the hangar. ]
This here is where the hangar bay is, and if I'm right, should have at least two ships in it. The video that Mike and Miller found mentioned a Drive, but - hell if I can figure out where it's 'sposed to be. Might be on one of the ships.
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So on other space stations, what do you put near what? A- what- there must be some kind of philosophy to how the structure's organized.
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But generally, things tend to be put in places where they make the most sense. The main gardens tend to be next to the water treatment facilities, 'cause they often use plants to help with the water treatment. Everythin' that we need to live tends to be on the Habitat ring, the part that's spinnin', since that's where the gravity is. Air locks and hangars tend to be in the non-moving areas of the station. But it's a bit like city plannin' - there's lots of reasons to put some things in some places and you can argue for a long time.
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[He says, running his fingertips along the map again.]
Hangar. You're right, it's definitely the next step. And after that- it'd probably to get a good peek at the electrical mains.
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Like a drive.
Or a teleporter.
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And- for that matter- to find out what kind of banks we've got and how long they're going to last.
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Assumin' we'd be able to tell them apart, anyway.
Yeah. Not gonna lie, I'd like to get a better idea of our power generation and usage in general, but. At least we know we got enough air and water to last us a while.
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[He points out, with a huff of a laugh through his nose.]
We need a handle on this.
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That's somethin' we definitely need a handle on.
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Yes'sir.